Obtaining enough credits to upgrade characters, purchase new equipment, and load new programs into Incognita to create a total badass party is nearly impossible, which means tough decisions must be made. If the player holds enough power, they can cut off cameras, switch power grids, and generally turn the tide of the entire level.Ĭhallenge also comes from the game's limited resources. The handy AI program Incognita helps combat some of these threats by hacking various devices around the map. Cameras get rebooted, new enemy types appear, and viruses enter the system. Every turn increases the enemy's security level, and higher levels introduce more immediate threats. At the same time, quickness is valued above all else. Characters die in one hit, so it's the player's job to avoid the gaze of all enemies, cameras, and other formidable obstacles. Invisible, Inc.'s insistence on stealth gameplay defines its challenge. The inclusion of a one-turn rewind system also helps, though higher difficulties lower the number of replays per mission or eliminate them altogether. But with failure comes experience-I could see the improvement in my performance as I became more familiar with the mechanics of the game. The game drives home the practice of careful planning, as one wrong step can be the difference between life and death. Think of Ironman mode from XCOM, except you have no choice in the matter. Repeatedly.” The foreboding message clearly sets the tone for Invisible, Inc., a game in which players can't save at any time. The start of each campaign comes with a warning: “You will fail.